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  • Chapter 18

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    HexlorH
    So I used the Jackals in two ways; 1) to provide information about the explosions/tunnel collapse, which they had been tasked by Fassogen to clean up 2) to continue their involvement with Owen, by having them follow us into the Loveless. I think I can remove the Jackals without losing anything: Regards the first point, since all the prisoners are now cleaning out the tunnels, they are directly involved down there and the reasons/rumours for the tunnel collapse could have come from someone else, it doesn’t have to be the Jackals. For the second point, I agree that their introduction in chapter 18 is weak. They can follow us into the Loveless, but I’ll remove them here, and leave that for a later installment (whoever wants to write them in).
  • Chapter 004

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    FalconiusF
    WFR is more self directed roleplaying writing, or at least as I was conceiving it. Basically the author/player is handing it back to the GM when they decide they want outside/GM input in the story. It’s a way of writing where the player has all the control they want within the parameters of the world and setting, but can always reach out for things unforeseen or unknown or alternative to help reset or whatever is required at the moment. So it could be back and forth every paragraph (though I see logistical issues arising with that, since we can’t even arrange a couple of hours for a live game), or it could be pages and pages of writing and then throwing it back to the GM for a small section, before continuing on. Or it could be one day a back and forth, the next day pages and pages. I think WFR stands for Writing, Free-Roleplay.
  • Chapter 17

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    FalconiusF
    I assumed there was always a tacit understanding, since ending up in the Loveless is more or less a one way ticket it makes a perfect way to acquire goods and materials and labour that will not be scrutinized or questioned, as opposed to say stealing children off the streets. The arrangement is also useful is that it allows the Majikar to play both ends of the game, they incentivize high rates of criminal kidnapping and human trafficking, with their up river slave trade, create lots of heinous criminals, who the authorities catch and shove into a prison where the Majikar get to use them for whatever they will in the in city labs, (the place in the Wastrials). In other words, the tunnels are not new, there has always been that dark (darker) side to the Imperial Prison which has more or less always served the needs of the necroengineers and scientists.
  • Chapter 005

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    HexlorH
    @Quint I like the whole setting of Le Macon marching along and waiting around on the bottom of the lake. You made the hair thing a much more vital element than I was expecting! In the notes you theorized why she’s hanging out in the lake, and that she’s afraid that people may still be looking for her. If a young witch had escaped the Magikar and made it to perceived safety, only to then be accused of witchcraft, tied to a stone and flung into a lake to see if she floats - I think if she floated she’d be guilty of witchcraft. So, suggesting that she’s been hiding out in the lake since her trial by water.
  • Intro Bio

    WFR The Mason
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    QuintQ
    @Hexlor Yes, agreed. I’m going to need some time with the character to get a feel for that, I think. Same as above, though I think I have some ideas there. He has a very strong sense of duty, and duty to Amerel might be the main reason. Lurking deeper, the outbursts would seem to indicate to me that somewhere down there, so deep down that I don’t think you could find it with floodlights and rappelling gear, Le Maçon perhaps did have feelings for his family. But we’ll need to see. He still looks pretty human (for a Venge), I think James and I brainstormed about this somewhere. I’m meh about keeping the bio as a live doc, might just be laziness on my part. It was meant to be a summary of the intro chapters that filled in some additional stuff that I couldn’t really get in there, like looking like Leonardo Da Vinci. Incidentally, I do like the questions about his personality and potential plot inconsistencies. I hope it does come through that I have a pretty developed idea of him in my head, but don’t have the skills to write an entire psych profile or the like - I find it helpful to talk about what he’d do and why, which is where most of these questions go. So feel free to heap it on.
  • Reaction to The Mason intros

    WFR The Mason
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    QuintQ
    @Hexlor said: Do the Venge not have the ability to step outside the veil and re-enter somewhere within the forest? If they do have this ability then you will need to provide a reason why Le Mason is not using, or cannot use this ability in tracking his way to the SQ’s. In addition to @falconius 's answer: Being Venge didn’t come with an instruction manual. I’ve definitely imagined him sticking to human routine as he falls more into this new existence. Maybe there are idiosyncracies he’ll always keep. It’s entirely possible nobody’s told him he can do it yet, and he hasn’t had the instinct to try. Even if he’s aware of the possibility, my impression of the Gauntlet is that it’s a dangerous place, I’m not sure that he’d necessarily feel it prudent to risk it. I’m not sure how easy or hard it is to navigate in the Gauntlet, either. Would he get lost? Where might he come out? Another reason to go the simple, long way. Le Maçon is much more of the slow and steady kind of personality. Plodding forward towards a goal in a way that makes it look inconceivable that he wouldn’t get there, no matter whatever is in between. Walking there just kind of suits him for me. @Hexlor said: …or is the hammer actually Venge itself: ‘Coalescers’. Like that example @falconius gave of the souls coalescing into a physical item While I don’t think we’ve canonically decided what the hammer is, that was my inspiration. Sometimes I just write things and hope that it can work inside the canon. (Like Fassogen’s description in the L&O story.) @Falconius said: what year is this set? 9XX? I was looking through the thread, and I don’t think I answered this, but might have missed it. My personal idea was that it should be within a year or two of the Spider Queens escaping the Magikar, which I think makes it ~10-15 years after Amerel was razed?
  • Intro 003

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    FalconiusF
    I didnt see it as a lack of empathy, rather a lack of ability 9r knowledge. In how to connect, how to show his inner feelings how to approach what to him were the insurmountable challenges in life. Give him a practical task of building somthing, or solving some problem, and he could do it, or figure out how to do it, give him the nebulous task of forming a relationship and he was lost, indeed he might not even have realized there was an issue at all.
  • Intro 001

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    HexlorH
    @Quint you remember Big Mama from your Cyberpunk RED one shot. I pulled something from my old computer and she was there and not getting enough spotlight haha.
  • Intro 002

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    QuintQ
    @Hexlor You’ve still got another chapter left. Get ready for another reward session, you sweet summer child.
  • Squeendom WIP

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    FalconiusF
    Haha yeah I saw that too and couldn’t help having the same thought. Also, most of those little Queendoms are eponymous. Only I think that I was thinking it’d be said closer to ‘sigh-lean’ rather than the normal pronunciation of Celine.
  • World Map WIP just for orientation

    Atlas map grey venatic
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    QuintQ
    very kewl
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    QuintQ
    I’d recommend reading the Intro stories (001-003) before reading the bio - I think the stories illustrate Le Maçon far better than the bio, and that the bio is better for reference. Oh, and I play very fast and loose with canon here, and am happy to iterate to get things better in line, if needed.
  • Lineage

    System feedback and discussion
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    FalconiusF
    This is what I got so far: family_line | kinship_line | hierarch_order | species -------------+-----------------------+----------------------------+--------- Baliot | Cobalt High Families | Imperial Royal Lineages | Human Lorease | Cobalt High Families | Imperial Royal Lineages | Human Auno Troa | Cobalt High Families | Imperial Royal Lineages | Human Uelthon | Cobalt High Families | Imperial Royal Lineages | Human Celase | Cobalt High Families | Imperial Royal Lineages | Human Rasaes | Merr Holy Families | Imperial Royal Lineages | Human Ard | Merr Holy Families | Imperial Royal Lineages | Human Tharnyl | Patriotes Agnoa Morfa | Avjunct Principas Imperius | Human Thalaestai | Patriotes Agnoa Morfa | Avjunct Principas Imperius | Human Blevunoe | Patriotes Agnoa Morfa | Avjunct Principas Imperius | Human Eblersoph | Noth Fexo Goeish | Majikar Lineages | Human Vina | Noth Fexo Goeish | Majikar Lineages | Human
  • Chapter 15

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  • Chapter 16

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  • Vereign Map

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